<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8726565743135781166</id><updated>2012-02-16T02:46:42.140-08:00</updated><title type='text'>Lethe.NET Development Blog</title><subtitle type='html'>Lethe.NET is an open-source massive multi-player online role playing game engine programmed in Visual Basic.NET. 

Built from scratch to break free from traditional ORPG engine structure such as: Mirage Source, Elysium, Eclipse, etc. Lethe.NET will be more customizable, user friendly, efficient, and have some really unique features.

Please visit &lt;a href="http://www.onlinegamecore.com"&gt;OnlineGameCore&lt;/a&gt; for official updates and posts on Lethe and other engines we might be working on.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://lethedotnet.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8726565743135781166/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://lethedotnet.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Toast</name><uri>http://www.blogger.com/profile/13308580169208156259</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_kjUE4TnGRpU/S01WvDcdiVI/AAAAAAAAAAM/hhTDtZWthkg/s1600-R/toastq.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8726565743135781166.post-4160309599747197716</id><published>2010-01-12T20:13:00.000-08:00</published><updated>2010-01-12T21:17:32.604-08:00</updated><title type='text'>DirectX Library v1.1.0.0</title><summary type='text'>
The DirectX Library is a wrapper library that Lizzy previously had for DirectX8 and updated to use for DirectX9 with use of SlimDX. I updated it myself to be more Object Oriented with use of Events and more logical properties. Here is an idea of what it looks like inside.

The Drawable folder contains interfaces and classes that are used for actually drawing to the screen. LSprite uses the </summary><link rel='replies' type='application/atom+xml' href='http://lethedotnet.blogspot.com/feeds/4160309599747197716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lethedotnet.blogspot.com/2010/01/directx-library-v1100.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8726565743135781166/posts/default/4160309599747197716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8726565743135781166/posts/default/4160309599747197716'/><link rel='alternate' type='text/html' href='http://lethedotnet.blogspot.com/2010/01/directx-library-v1100.html' title='DirectX Library v1.1.0.0'/><author><name>Toast</name><uri>http://www.blogger.com/profile/13308580169208156259</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_kjUE4TnGRpU/S01WvDcdiVI/AAAAAAAAAAM/hhTDtZWthkg/s1600-R/toastq.png'/></author><thr:total>0</thr:total></entry></feed>
